If you celebrate Thanksgiving, I hope you had a good one! I spent the long weekend taking a much needed break from the game, but I'm excited to get back to it tomorrow.
Long story short, I'm still simplifying the game. ES is working with an extremely limited set of resources (me) on some very hard game design/UI/code problems. Now combine that with VR support and it's quite a bit of work.
Early in September, the game was the equivalent of a film studio getting a 4 hour first edit of a film. There were a lot of good ideas mixed in with a lot bad ones, and mostly it wasn't cohesive and it lost a lot of my playtesters. So I'm trying to edit that meandering 4 hour cut into 80 minutes of focused awesome which is really tricky.
You've all heard of the time/money/quality triangle? That absolutely applies here. I'm not sure when it will be ready, other than ASAP.
In the meantime, here's some good news:
- Better joystick support. There's no need to worry about config files anymore, and I've gotten my hands on an X-52 to test. I personally don't like playing the game like this, and the it still feels like it's made for gamepads (because it was). But if you want to play with one of these beasts, you should be able to bind things easily enough in game.
- Instant Action is online again, letting you set up small skirmishes to your liking.
- Olivier has been tweaking the soundtrack and it's somehow getting even better.
Until next time!